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In fact, the story of Fighting Climax is barely worth mentioning. The characters all feel like their anime incarnations in battle, utilizing iconic moves that are known for. If not, then you’ll probably find some characters to like, like that guy with swords in the black trench coat, or that dude in the bartender’s outfit that throws refrigerators at people, but you might also be weirded out by the schoolgirl that fights with cosplay. If you have watched Sword Art Online, The Devil Is a Part-Timer, A Certain Magical Index, or Durarara, then you have partaken in some of Dengeki’s work and will recognize the characters in Fighting Climax. #DENGEKI BUNKO FIGHTING CLIMAX IGNITION PS VITA SERIES#For anyone who isn’t a hardcore anime fan, Dengeki Bunko is a Japanese publishing company that is responsible for the light novels a lot of popular anime series are based on. ![]() It’s a walking paradox of game design that feels like it’s trying to appeal to everyone, but instead feels inconsistent and flawed. It has a roster of beloved anime characters but rarely references the story behind any of them. Its roster is largely unbalanced, but its assist system allows for complex matchups. Its core mechanics are simple and mashable, but its deeper mechanics are tough for even veteran fighting gamers to keep track of. Then we have Dengeki Bunko: Fighting Climax, the recent crossover anime fighter from SEGA, and it feels like it can’t decide which camp to be in. #DENGEKI BUNKO FIGHTING CLIMAX IGNITION PS VITA PC#(Interested in merging the two? PC Fighter Rising Thunder tried to split the difference with mixed success.) These are titles like the Dragon Ball Z series, the Naruto Shippuden series, and other anime inspired titles. They also prioritize single player plot heavy modes as opposed to versus play. They have very easy but shallow mechanics and prioritize making its characters feel true to their parent IP instead of feeling balanced. The franchise fighter, however, does the opposite. These are games like Street Fighter V, Mortal Kombat X, and Guilty Gear Xrd, which are fun because of their deep systems and competitive rosters. The hardcore fighter prioritizes it’s mechanics above all else. The modern fighting game genre can be broken down into two different styles, and Dengeki Bunko: Fighting Climax doesn’t quite fit either. #DENGEKI BUNKO FIGHTING CLIMAX IGNITION PS VITA PS3#Available on the PS3 (reviewed), and PS Vita. #DENGEKI BUNKO FIGHTING CLIMAX IGNITION PS VITA SOFTWARE#Even if you're not good at Fighting Games or a fan of them, if you like the characters you'll like this game and it's very easy to pick up and play once you learn the several combos there are, you can switch between characters without having to relearn everything, just some things.Developed by Ecole Software and French Bread. The game modes are wide and vast, something for everyone for sure and lots of ways to customize and unlock with your favorite characters. (I'm not there yet) - The story is not really a story, but the dream duels is where you get fun little scripted dialogue with the fan service you want. ![]() Overall a super fun game and a relatively easy game to platinum if you're into that like I am. There is more combos then that and depth, specifically the support system is has a lot of depth, there are so many combinations it would take a while to figure out what would work with your playstyle. I like that because I can switch to all my favorite characters and know the gist of what I need to play them. Pretty much everyone's combo is the same pattern, although they each do something different but for the most part the down-forward combo is almost always a ranged type of attack and the down-reverse combo is some sort of defensive/back away and attack combo. I'm writing this review to say what they said is true. ![]() I had also read that the combo system was made to be simple for beginners and those who didn't dive too much into the Fighting Game genre but also have some depth to it. Although with Dengeki Bunko I had to compromise since I loved so many of these characters in anime. I just don't like how many combos each different character has, takes a long time to memorize them so I've always stayed away from the fighting game genre. I've played a little of Skullgirls and before Street Fighter 2 on SNES. I just don't like how many combos I'm not a big fighting game person.
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